Where can i find thrust control modules
Register Don't have an account? Thrust control modules. View source. History Talk 5. RDF feed. Has platform. They are quite a bit stronger than their little, purple counterparts that we encountered earlier. You can also wait until the Dino-Bite Gift Shop is closed at night, then sneak in and steal the souvenir rockets that you need by unlocking a very easy lock on the door. Next time we will head back to Primm and then go get some things that I tried to get, but failed miserably at earlier in the run.
You can get both these quest items from Old Lady Gibson, but they cost and caps respectively. According to the end slides, they end up back in Novac, either helping with defenses and keeping it independent from the NCR, or helping with evacuation before it gets overrun by the Legion. So wherever it was they landed was close enough to walk back. If Chris is killed after telling him to begin the launch, but before the launch itself, his body will appear in Novac.
Here, again, are two options. You can get rid of the ghoul by finding his friend in the basement which probably requires a stealth boy, as if you kill any nightkin Davison will go hostile , or you can just outright kill him. Anyway, the best way is to just use a 9mm and shoot for one of the legs and keep your distance.
You'll notice that there are two doors into the factory itself. There's a small door on the side of the building, and a larger door at the front end of the building. This is the main entrance, and you should take this door to the building's interior in order to continue.
As soon as you head through the front door, a Ghoul will speak with you automatically through a nearby speaker. He won't identify himself, and he won't tell you why he wants to meet with you, but he will tell you how to find him. Before we do that, of course, we have a pretty extensive location to explore.
Expect a few Feral Ghouls to attack you as soon as you enter the lobby of the building. Once they're downed, you'll be relatively safe until you start to explore the many rooms around you. For starters, head to the right side of the lobby behind the counter and explore the bathroom there.
We won't hold your hand through the minutiae here, because there's nothing mandatory to do for the time being. We will alert you, however, that there's plenty to see in this building. You can explore the floors above you, accessing them via either staircases, or fallen pieces of floor that act as makeshift ramps leading upward.
You'll encounter lots of locked doors when you walk around, so pick them open when you can. You won't find anything too crazy as you explore, but being thorough should net you random items like Stealth Boys , Microfusion Cells , Purified Water , Steady , and more Cartons of Cigarettes and Packs of Cigarettes which are good, light items to grab to sell later.
Keep in mind that Feral Ghouls and Feral Ghoul Roamers will be encountered all the while, so you'll want to be very careful. To continue, though, you're going to need to meet up with a couple of characters that are integral to advancing your quest. We'll start with meeting up with the unknown ghoul who told you how to find him a little bit earlier.
The advice he gave you, to find a wide open room with a gigantic metal staircase leading upward, was apt. The room in question, if you look at your map, is in the northeastern part of the facility.
Head over there, fending off Feral Ghouls and engaging in other extraneous exploration as you go. Take the staircase upward in this room to an isolated, sealed-off door. You won't be able to pick the lock open, but if you use the intercom next to the door, you'll be let in. On the other side, you'll find a man named Chris Haversam. And though he sounds just like a Ghoul, he isn't one at all.
Just what's going on here!? Chris Haversam is the least of your worries, though. You'll find everyone else here as you may have expected.
These Ghouls are a crew that stick together to survive against a peculiar threat that haunts the basement of this facility. You saw some Nightkin bodies outside in the area surrounding the factory, but in the basement of the factory, you'll find that Nightkin are very much alive, and in great numbers. The Ghouls around here won't talk to you at length, but they are all of a Brotherhood, which should help you figure out that the Ghoul corpses you've found elsewhere in the factory belong to this same order.
Who you're seeking out here is the Brotherhood's leader, a Glowing One-like creature named Jason Bright. Jason Bright is a devoutly religious Ghoul, as are his friends. It appears that they used to worship in the basement before a threat down there stopped them from doing so.
Can you help these guys out? You'll have to if you want to complete this side quest successfully. After speaking with Jason Bright and agreeing to help him out, go ahead and leave their isolated little bastion, and head back to the factory.
Adjacent to the staircase, slightly to the south, you'll find another staircase leading down towards a blood-spattered door. This door leads to the aforementioned factory basement.
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