Where is carnax clash of heroes
If you do so, the units will join, inflicting more damage and attacking according to a shorter charge time. You can link any number of units this way and strengthen walls this way. Once the tutorial ends, attack the boss in the north - Kullor LVL 4 [1]. The key to defeating him is to carry out as much attack as possible into one spot, so they're not blocked by the recovering wall [2].
Remember about creating walls yourself, in order to block the attacks of elite enemy units. After the fight, open the nearby chest. Inside you will find the Golden Roots [1] , an artifact that can restore destroyed walls.
Collect it and return to the forest [2]. Now you will need to go maximally to the north, to the next location. However before you do it, pick up the gold and ore lying in the north-west [1] and replenish Deer at the unit dwelling in the east [2]. You can also talk with the bounty hunter standing beside the road, who will give you a few additional missions. They're described in the part of the guide dedicated to side missions.
After reaching the next location, pick up the gold on the left [1] , talk with the elf on the right [2] and afterwards head further to the north. There you will come across a Druid , who will join your army [1]. This elite unit not only deals damage with every hit, but also increases the enemy's charge time. At start you will only have three Druids , but you can buy more at the unit dwelling on the left [2].
Once you're ready, head further to the north [1]. In the next location, pick up the rubies in the north and afterwards attack the knight LVL 3 in the east [2]. After the fight you will see more enemies, trying to cut down a mighty tree [1]. Attack them. In this fight there's no particular hero that you need to defeat, your targets are the two soldiers with a saw. You need to attack them, not the horizontal line like in the previous battles [2].
The enemies will be moving from time to time, so try to prepare a formation beside them. Once they're both dead, the battle will end. Afterwards pick up the ore on the left and defeat another knight LVL 4 [1].
By going further to the north, you will reach the treetop [2]. During the fight, keep in mind not to hit the Druid in the front. The man will be moving from time to time, so be very careful when attacking. Once the fight is over, open both chests that appear on the stone square [1]. Inside one of them you will find gold and in the second a Doubling Cape [2].
After collecting all the items, head south. The rescued Druid will give you two gliders [1] , thanks to which you will quickly return to the very bottom [2]. Talk with the next forest mage on the ground to receive a new unit - the Emerald Dragon [1].
You will be also able to start a tutorial explaining how to use it [2]. The Emerald Dragon is a so-called champion unit , which requires four units of the same colour and type standing behind it in order to create a formation [1].
Otherwise, all its attributes are identical as those of elite units. Each champion has special skills , can create links , cannot create walls , and their number is limited. After completing the tutorial go south and turn right beside the man with a torch [2]. In the next location [ M1. Attack and defeat him [2]. Afterwards go north. Pick up the gold lying on the left [1] and finish off the soldiers trying to destroy the acorn [2].
During the fight you will not only have to attack the enemy, but also protect the precious item. Try to place as much walls as possible in front of it or quickly eliminate the enemies. After the fight is over, open the chest on the left [1] and head east. Inside the next location [M1. Once you're one with that, empty the chest on the right for a Ring of Life [1] and get to the other side [2]. Keep going north and you will reach a hunter camp overrun by demons [1].
Defeat all the enemies on your way and you will reach Godric [2]. After you save him, Azexes LVL 10 will show up. The enemy doesn't have any sort of army supporting him, but he can attack very well himself. From time to time he will spread his arms and create a shining spheres with which he will attack in three turns. In that time their power will go up to 30 points, so be sure to place some walls against them or weaken them by attacking yourself.
Apart from stopping the enemy's attacks, you also have to attack yourself. Keep aiming at Azexes' body, keeping in mind that the enemy teleports to a random place on the battlefield after attacking. Try to anticipate where he's going to teleport and prepare attack formations in different places.
With the enemy's death, the first part of the campaign will end. After reaching the capital, you will be accosted by a stranger who will give you the Swordsmen [1]. With the newly gained unit head north, where you will be attacked by guards LVL 1 [2]. After defeating them, Godric will automatically run to the left.
The enemies will see you if you're on the side of the square as they are. In order to get through, you have to run north when one of the knights is at the top and the second on the left side. Keep following them slowly until you're able to leave the guarded area. Once the patrol is gone, backtrack a bit to the south and open the chest with the Phoenix Feather artifact [1]. Equipped with it, you can attack the knight LVL 2 in the north [2]. After the battle a new type of unit will join you - the Archer [1].
By going further to the north, you will eventually reach another puzzle with guards [2]. Wait for the knight on the left to go off the lower side and go one field up and one to the right.
Stand there for awhile. When only the second knight leaves the right side, hide behind the barrel in the east. Wait there until the enemy on the right goes to the lower side [1]. When he does, you will be able to run north. With the left knight on the southern side, you will be able to leave the square [2]. When the guards disappear, pick up the gold on the right [1] and go to the other side of the wall [2]. In the new location [M2. In order to win, you will have to attack the colourful shields in the order given by the previously mentioned soldier.
First hit the blue, then the green and lastly the red one. Keep in mind that the charge time of a Swordsman is 3 and of an Archer only 2! After going inside you will receive another new unit Spearmen [1] and meet an old friend [2]. He will tell you about the prisoners that you have to free. Leave the tavern and head to the north-west, where you will have to fight with two soldiers LVL 4 guarding the prisoner [1].
However before you attack them, buy a few elite units at the unit dwellings to the left and right of the tavern [2]. In one of the buildings you will find the Knight [1] , while in the second the Priestess [2]. The battle with the guards isn't your typical fight. Your goal here isn't killing the enemy, but rather hitting the two turnstiles at the same time [1].
Use your units' charge time properly to form a simultaneous attack. In return you will receive six Knights [2]. Head north and defeat the Knight LVL 5 blocking the passage [1]. Behind it you will have to fight an Archer LVL 7 [2]. In the archer fight, your goal is to kill three enemies hiding behind the stone pillars [1]. The enemies will come out from time to time, so place an attack formation in front of each hole in the wall [2].
When an archer appears, he has to sacrifice one turn to aim and fires an arrow during the second. It deals serious damage, so be careful. If only you constantly keep attacking, you should finish the fight quickly. After the fight, keep going north and talk with Evelyn [1]. She will grant you with 5 Priestesses and a disguise [2] , wearing which you can head to the tournament. You can reach the arena by going through the main gate, the same beside which you started the game [M2.
To the right of the entrance there's a chest with the Knight's Armor artifact inside [2]. Pick up the item and head to the arena.
In order to enter, you will have to talk with the herald and obtain the Griffin unit. The unit dwelling with the flying monsters can be found in the north-east corner of the location [1].
If you lack resource, head to the location in the east [M2. In the middle of the location you will find gold [2] and on the right rubies. Properly equipped, talk with the man in front of the arena to get inside [1].
Win both fights and the tournament will end. Head north to the castle, where the emperor awaits you [1]. He will give you the King's Crown [2] and ask you to deliver it to count Caryle. The count's estate can be found inside a location east of the castle [M2.
The entrance is in the north [2]. After talking with the guards and the count, you will be attacked by a demon LVL 7 [1]. Defeat it and open the nearby chest. Inside, you will find 5 Angels and the Blessed Wing artifact [2]. After reaching the destination, you will have to fight the transformed count LVL 15 [1].
The battle doesn't differ from normal ones in any way. Just like with other bosses, you have to attack the enemy and not the horizontal line behind him.
The demon has a few types of attacks at his disposal. At start he summons small green slimes which attack in the third turn [2]. Walls work best against them, as it's hard to kill them in such short time.
Apart from that, after calling in his minions, the count will take out his wand which will use after 4 turns. By doing so, he will change part of your army into food [1] eat all the dishes in the next round. The strength of his next attack depends on how much he eats [2] , so try to remove as many dishes as possible with CIRCLE.
Once the monster is done eating, you have five turns to kill it, otherwise you will receive some very serious damage. It's definitely worth to use the shield spell here. Afterwards the count will repeat the same series of attacks, but this time the slimes will be bigger and attack after only 2 turns [1]. I'd recommend quickly creating an attack formation with an Angel or Griffin , shielding it with a wall and focusing mainly on dealing damage [2].
The shield spell should protect you from more powerful attacks. After the mission start head east, where you will meet Sir Skelton [1] and receive the first unit - Skeletons [2]. A bit further you will have to fight a squad of Zombies LVL 1 [1]. During the battle, remember about the Blood Ritual spell. It kills all your idle units and deals the more damage, the more units you sacrificed [2]. In return for winning you will gain access to Zombies [1]. Head south and attack the enemies LVL 2 guarding the necromancer imprisoned in the cage [2].
In order to free the man, you have to destroy the cage on the other side of the battlefield. The battle will then end and Fiona will receive a new unit type - the Ebon Guard.
Your destination are the catacombs in the lower right corner of the location [1]. Before you go there however, open the chest in the north and collect the first artifact - the Cursed Shield [2]. If you have a sufficient amount of resources, you can also buy some Vampires at the unit dwelling to the right of the underground entrance [1]. Inside the catacombs [M3. You can spend them on Ghosts at the unit dwelling found in the lower right corner of the location [1].
In the upper left corner there's also a chest full of gold [2]. When you're ready, go north and attack the Ghost found there LVL 7 [1]. The first phase of the battle will be different than normally. Your enemy is a powerful skeleton that sucks life out of your units every turn [2] and after 6 turns executes a powerful attack two rows wide.
After executing the attack, the giant will disappear and the more standard fight will begin [1]. If the battle will turn out to be too difficult for you, try fighting the randomly encountered monsters in the catacombs. That way you can gain a new level and the fight will become easier.
In return for defeating the guardian you will receive resources and the Ghost unit [2]. Return to the first location and head into the ancient ruins in the west [M3.
Before entering, it's worth to pick up the gold lying on the right [2]. The mages you're looking for can be found in the northern part of the location [1]. When you approach them, you will be attacked by a group of demons LVL 5 [2]. Kill the enemies and afterwards take care of the mages LVL 5 [1]. In order to defeat them, you first have to hit the two switches at the top [2].
That way you will deactivate the barrier and will be able to damage [1]. After the fight you will receive some resources and the Twilight Urn artifact [2]. Collect the gold and rubies lying on the sides [1] [2] and leave the underground.
In order to find the magic portal, head to the upper right corner of the location [M3. Defeat it and enter the crypt in the north [2].
Inside [M3. After running away from the fighting monsters, head east [M3. In return for defeating them the dragon will give you the Talon's Talon [1]. Take it and head south [2]. After reaching the new location [M3. Bone Dragons are powerful creatures [1] that eat idle units , increasing their attack power [2].
The ritual spot is in the north. Your task is to defeat the mages found there LVL 9. In order to do that, you have to push the enemies into the abyss. Ach attack pushes a mage back a few spaces, depending on the power of the attack. The mages won't however just stand there and do nothing. Every few turns one of them will raise his wand and attack. Apart from that, the enemies will also try to move away from the abyss.
Create multiple weaker attack formations and you should win the fight quite fast. Once the battle is over, head to the Necropolis [M3. There are three enemies waiting for you inside the corridor. Eventually, you will have to fight with Ludmilla LVL 12 [1]. Throughout this fight, keep attacking the necromancer the whole time. At the beginning, the enemy will also summon two dragons in front of her [2].
Create as many walls in front of them as possible. After you survive the first attack, the boss will move to the left and start preparing a powerful spell [1]. You can't damage her while she's doing that, so once again create multiple walls or tough attack formations [2]. After casting the spell, Ludmilla will return to the middle and envelop in a cocoon [1]. Try to deal as much damage as possible, at the same time creating protection on the whole width of the battlefield.
After a few turns the enemy will summon an army of bugs which will attack every column of your army [2]. If you won't manage to defeat the enemy by then, she will start over the series of attack, but with subtle changes. Instead of moving left, she will go to the right and she won't summon the dragons right in front of her, but one square to the left and right from the middle [1].
With the enemy dead, the undead campaign will come to an end and Fiona will return to the living [2].
After the mission begins, collect the gold lying on the left [1] and head to the location in the north-east [M4. Once the short cutscene ends, three first units will join your army: the Horned Demon , Imp and Hellhound [1] and the first battle with demons LVL 5 will begin soon afterwards [M4. Your targets are three cannons on the other side of the lava river [1].
In order to reach them your units have to run across the sideway moving platforms [2]. Try to predict their movements and match them with your units' charge time. One weak hit is enough to destroy the cannon. Once the battle is over, Aidan will return to the first location [M4. Defeat them and head south-west to find the Nightmare unit dwelling [2]. Buy a few of these mighty steeds and head north. There you will meet Jezebeth LVL 3 [1]. Upon defeat, she will join your team and your army will be aided by a Succubus [2].
Collect the rubies lying on the right [1] and attack the demons LVL 4 guarding the tavern in the north [2]. After defeating them, head to the cave in the west [M4. More topics from this board How do I solve dusty's or whatever painting puzzle? General 4 Answers How do I solve the second puzzle from Rolly? Side Quest 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? I just finished the second campaign with the knight and never even found the champion unit that he controls.
This game has some weird design choices. User Info: Doubleminy Doubleminy 10 years ago 2 It's hidden, just like the unicorn in the first campaign was. Before moving on, we will go back and complete some Puzzle Battles for easy XP. Exit the area to the west. Continue moving west and talk to Sir Roderick. Sir Roderick 1. Move the left-most Swordsman to the position above the right of the Griffin.
Now take the left-most Spearman and place him above the right-most Spearman. Remove the Swordsman on the right to create two attacks. Next, move the left-most Swordsman to the position above the left of the Griffin. Remove the Spearman on the right side of the Griffin to create a Griffin attack. Rolly 2. Remove the Archer that is underneath the Swordsman to the left of your wall. Now remove the Archer directly to the right of your wall.
Head back to the coliseum area and talk to the organiser to enter the tournament. Your first battle is against Sir Gerhardt , a level 6 Knight. Your second battle is against Fayed , a level 7 Archmage.
The third and final battle why do things always happen in threes in video games? Win this fight use your Champion units effectively! Amazing what a loss can do to you Exit the area to the right, and you will find Sir Randy guarding a statue. Fight and defeat him. He was guarding a passageway. Purchase this and exit you will not be able to defeat Carnax yet.
You should now own all units for this campaign. Sir Roderick 2. Remove a wall above the central-ish Archer. Remove one of the left-most Archers. Take the Swordsman above the Spearman and move him one space to the left. Remove the left-most Archer to create an Angel attack. Remove the left-most Archer to create a Swordsman attack. Return to the coliseum area once more. Defeat him and collect your bounty from the Bounty Agent in the Inn. Return to the coliseum Now let's move on with the story.
Go north to meet the Emperor. We're going to equip it instead because this artifact will give the advantage of calling reinforcements for free. Head east and then north to meet with him. First, you will see Lord Bloodcrown talking to Count Carlyle. Time to confront him Count Carlyle summons Demons.
Defeat them. Count Carlyle will then make his escape. Now make your way back to the Emperor. You will have to defeat some Demons on the way, including the two guards outside Count Carlyle's castle. As you pass the coliseum you will notice you can talk to the organiser.
Let's carry on with the story by moving north towards the Emperor. You must first face his guards. He is a level 15 boss, so make sure your Hero is level 10, and all the units you want to use are level 5. If they're not, find an area where you can get ambushed any cave, or the squares from earlier. The boss fight isn't too difficult. Count Carlyle has HP and has no other units, so your attacks must hit him directly.
Count Carlyle's attack involves first vomiting a horizontal wall in front of him. The vomit walls will move towards your units on space per turn, before propelling itself towards you. Count Carlyle also has an attack that takes 4 turns, which randomly turns some of your units in to food.
He will consume these pieces of food, and spit them out after 5 more turns. It's actually not too tough if you manage to create Champion and Elite attacks in the centre of the board and create lots of walls. With the boss fight, the story for this campaign is over.
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