Why 3.5 is better than pathfinder
The new material in the Ultimate books is also SRDed and is generally decent, as were the Complete books. There's also the setting, but I'd stick with whatever you already like. All that said, virtually none of the real problems of 3.
X gaming were addressed. I'm glad PF exists but it doesn't exactly compel me to throw my 3e books away. Then again, it could be worse. OP, you may want to read this review of Pathfinder. Herzog Adventurer. I tried Pathfinder, and I liked some of the changes they made, but it failed to address some of the problem areas. For example, they changed how Grapple works, but it's still a combat maneuvre I avoid purely for the rules hassle. In the end, I decided to stay with 3.
My conclusion: I think Pathfinder is better than 3. I also think using rules that may still get errata and FAQ entries, or at the very least Customer Support is preferrable to a 'dead' as in, no longer supported ruleset.
Because Pathfinder is so close to 3. However , if you are already comfortable with the 3. Axel First Post. My experience is a bit of a mixed bag. I'll try and list some pros and cons below. Still, the most important point to note is that the scope for role playing does not change. Pros - Combat maneuver system is easier to remember that 3.
Cons - Reduced Prestige Class range reduces character sub-type options. Icyshadowlord First Post. StreamOfTheSky said:. IronWolf blank. Here is a nice post over on the Giant in the Playground forums on some of the changes: The 3. RPGnet stands with Black Americans in the fight for rights, safety, and justice. In the last year the Asian-American and Pacific Islander community has increasingly been the target of hate and violence, with the recent shooting being only the most recent and horrific example.
RPGnet stands in solidarity with that community. We all have an obligation to stand up against racism and bigotry in all its forms. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Thread starter vivsavage Start date Oct 24, Pathfinder for the rules and supplements Votes: 29 No preference.
They're Votes: 18 Special snowflake Votes: 0 0. Total voters So in pathfinder it makes more sense to use single class chars than in 3. I know 3. In NWN2 you would cripple yourself if you give your sorcerer NOT 10 levels of arcane scolar free and better meta magic plus better saves with no downsides.
I would not go so far to call the devs geniusses. I do not play PnP but in the computer game there are some archetypes that are outright better than others.
For example alchemist: Chirurgeon and grenadier lose only poison resistance to get new powers, but you use communal delay poison for your party anyway. The problem there is how Delay Poison was implemented, not the design of the classes. If it worked properly the Poison comes back when the Delay wears off it would be an interesting trade off.
After spending hundreds upon hundreds of dollars on 3. So, we cherry picked a few good things like the new Paladin class as it was so well done while feats and some classes were poorly done Barb.
Also, after a few runs we realized the play balance was just awful. Also, our core group preferred 3. Even though you got less feats, you could create better characters to fit what you wanted. It needlessly complicated a simple combat element that we thought worked perfectly in 3. If it is bugged and not working properly then that is unfortunate, and an understandable thing to be frustrated by. Actually, I stand corrected. It is there. Well, that settles that. Prerequisites : Wis 13, wild shape class feature.
Transmuting my mage into anything else than a humanoid will almost always render him unable to cast. Mechanics should reflect flavor. Member Posts: Well, my recollection of some highlights includes the following: 3. It also didn't fix grappling or make maneuvers easier to determine.
Pathfinder fixed a bunch of stuff: skill system became better, class designs more flexy overall, and the thematic intent became important in classes that shifted it away from endless class and prestige class designs a bit, anyway.
Stacking modifiers were brought a bit under control. The concept of low cost orisons and cantrips was implemented to good effect. Some trap feats were modified or removed. It introduced a fairly accessible Combat Maneuver mechanic for unarmed and trick maneuver actions.
Pathfinder still led to system bloat. It still had balance issues at high levels. Stacking wasn't fixed anywhere close to enough. Some of the depth of class design led to decision paralysis for players, or felt like quibbling over piles of crumbs to figure out which pile was bigger. Pathfinder design often erred on the side of caution, aiming for somewhat mitigated designs but this did not please the base who hated it when a new class or feature wasn't as or more mechanically valuable as prior classes, leading to situations where entire tomes Wilderness Adventures cough would get derided as useless.
I personally like Pathfinder quite a bit, but barring some serious oddities in 3. I had a mix of house rules but the only one I liked much was a spell point mechanic I used. The DM also lost more than a few spiders.
The Realms of Chirak. Chris Hero Member C Posts: I consider the Bard the gold standard for what 3. A number of spells got tweaked. Without the danger of aging with every use spellcasters using Haste to cast two spells per round became so pervasive that modules had to have enemy casters use the same tactic or present no challenge at all. Instead they dropped the DR down to 5 low-level 10 high level or 15 very high level with materials needed to bypass ex.
The other thing that 3. I've mentioned before that late 3e with all the splats but all the tier and classes banned runs much much smoother than early 3. It was absolutely a step up from early 3. Their primary strength and marketing model was its Adventure Paths and even there the mechanics were mediocre; the Kingmaker domain rules fall apart if you squint at them too hard for example
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